ONE HUNDRED AND FIFTY
(150) OBJECTS

  • ELISAVAMay 2023Interactive Installation3000 x 100 x 100 mm
    Installation with 500 Paper Sheets
Designed & built by 
Raquel Bonet, Gina Giró, Veronika Gryshchuk, Aina Sos, Mireia Valle & Laia Sánchez.


Tutored by Francesc Ribot & Paula López-Nuño.



who do you 

think you are?




how much 

does your 

identity 

cost?





Often, we find ourselves living in a perception of a perception of ourselves, living in the third person, worried about how we present ourselves to the world. The kind of phone you have, the car you drive, the milk you drink, the shirt you wear, everything makes what it's called "mercantile identity." Like it or not, what you consume says a lot about you and your values. We can picture a type of person based on the products they buy, and we can pass judgment on their identity.
           Fascinated by this occurrence, we decided to follow our curiosity and design a piece that would capture this very fact. Standing at three meters tall, we find the structure that holds two waterfalls of paper: one on the outside and one on the inside, each with different contents. The outside poster writes the total price of the identity, while the inside poster displays a compilation of someone's belongings. Everything one person owns. 150 objects. Yes, one hundred and fifty objects, laid out on technical sheets, with their name, price, and a brief description of their relationship with their owner. The objects are arranged by emotional value, not by their price. We are not material girls. The objects with the most emotional weight are at the bottom and the lightest at the top, because of gravity.
           The objective of this project was to make people aware of everything they own and consume, helping them realize the amount of stuff we mindlessly buy and accumulate. It's evident that the things we choose to consume provide us with a sense of self. They allow us to have some agency over our lives, and in this unpredictable world, this sense of control feels like a warm hug. We get it. But at what point do we stop buying for need or self-expression and start buying out of habit, as a game?
     

behind the scenes